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A Year in Review

Celebrate the highlights of the past year with a quiz-style game!

Recommended for:

Guides

Rangers

Estimated Time:

60

Minutes

Materials:

- Laptop/Projector

- Scoreboard

-Worksheets

Celebration:

New Year's

Day

Activity Description

Test your team’s knowledge of the year’s biggest moments in a fun, Jeopardy-style quiz. From global events and pop culture to science, sport and Guiding highlights, this fast-paced challenge is a great way to reflect on the past year and work together as a team.

You Will Need

  • A projector, laptop or printed quiz board

  • A scoreboard (whiteboard, flipchart, pen/paper)

  • Timer

  • Optional: Buzzers

Starter (Optional)

Before jumping into the quiz, we recommend giving girls a chance to settle in whilst waiting for other to arrive with something creative. We’ve included two printable worksheets you can use as a starter activity:

  • 2024 Reflection Sheet – A chance for girls to think about what they’ve achieved over the past year, what life is like for them right now, and who they want to become.

  • 2025 Bingo Sheet – A fun way to set new year goals. Girls can write down hopes and ambitions for the year ahead and cross them off when they achieve them.

As a leader, you can keep hold of these sheets and return them at the end of the year or when the girls move on from your unit. It’s a powerful way for them to look back and see everything they’ve achieved during their time in Guiding.

How to Play

1. Split into teams - Split the group into teams (We recommend teams of 3-5).

 

2. Choose a category & points - Decide which team starts, taking turns to each pick a question. Categories run across the top (e.g. Music, Sport, Pop Culture, News). Each has questions worth 100–500 points (higher points = harder questions). Once used, a question can’t be chosen again.

 

3. Ask the question - The leader reads the question aloud (or reveals on the slide by clicking the points box). Teams have 30 seconds to discuss and agree on an answer. Each team may only give one final answer.

4. Scoring​ - Correct answers earn the points and picks next question. Incorrect answers allows another team to “buzz in” and steal the points. If no team gets it right, the question just goes unanswered and no points are awarded. Use the button on the top of the slide to reveal the answer and return to the board.

 

5. Winning - When all questions are complete, the team with the highest score wins!

Programme Links

  • Dear Future Me (UMA30)

  • Look to the Future (SB 6R)

With over 1,000 resources across the programme, we might have missed some! If you spot other links, please get in touch, we’d love to add them.

Keeping the Adventure Alive

If you and your unit had fun with A Year in Review, please consider supporting Hummingbird HQ. Every donation, big or small, helps keep our units running, keeping our guiding light alive and allows me to continue creating free resources for leaders everywhere. Even the price of a coffee makes a difference, it helps cover website costs, and keeps these activities freely available for all.

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© 2025 by Hummingbird HQ. All rights reserved.

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